![]() ![]() And they all connect to DashBoard.ĭashBoard can talk to all of them same time. There’s a ton more that can all be stuck in a single frame or multiple frames, depending on how many you have. I mean, you just saw Bill show you a bunch. So I mean, that’s 130 different partners creating different devices. So just in openGear alone, we have 130 partners. It allows us to connect to so many different things, and one of these things is openGear, for example. It’s really, really neat, because it’s so diverse. So DashBoard is this really awesome free program. So you guys have been hearing about openGear, you’ve heard a little bit about DashBoard. We can implement live stuff for your live event, or augmented reality for your live event.Īnd now we’ll come to DashBoard. One in front of the green screens, putting AR elements in front of things like really neat stuff. We also have graphic integration, so you have your own team that does graphic design, we can integrate that into a graphics package, for example. We do your graphic design, we can do it if you want. Can you move it, Matt? Rocket Surgery is split into a couple different groups. We do production, we do integration, we do all sorts of things. We do graphics, we do triggering control through DashBoard. We’re the Creative Services arm of Ross Video. Edge Softness - Edge Softness lets you apply varying degrees of softening to the Foreground edges to help it blend in with the underlying background image that it is being keyed over.So first of all, we’re Rocket Surgery.This typically occurs around the edge of the foreground subject as glow from the background blue-screen or green-screen “spills” onto them. Spill Suppress - Spill Suppression elements are those pixels in the Foreground that have a noticeable tint of the Background color.This is the area with colors that will not be keyed out and will remain solid. Foreground - Foreground elements are those pixels that are not within the Background, Shadow, Translucency, or Transition ranges.These are typically the pixels near the edge of the foreground, where it blends into the background. Transition- Transition elements are those pixels in the source video with colors that are not within any of the previous three ranges and are also not considered part of the Foreground area.You can also control the transparency of the Translucent area. You can control the upper-end of the Translucency range by setting a wider hue-range to constrain the area. Translucency - Translucent elements are those pixels in the source video that are in the Background range, but with higher luminance values than the Shadow range.where the foreground is casting a shadow on the background screen). You modify the Shadow range to cover darker areas of the background (e.g. Shadow - Shadow elements are those pixels in the source video with colors that are within the Background range, but with lower luminance values, depending on the shadow range.Note that the Shadow and translucent areas (see below) are completely contained within the Background area. Background - Background elements are those pixels in the source video that are the same color as the one you chose to key out.An UltraChrome chroma key, in advanced mode, breaks the image into five elements which determine, or partially determine, which part of the image is keyed out, or removed. ![]()
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