![]() ![]() Whether it’s healing all of one’s own units, caking the battlefield in snow by changing the weather to inhibit enemy movement, or doing global damage to all enemy units, no two COs are alike. When full, the CO Power can be unleashed, with each CO drastically changing the state of play in their own way. As battles wage and losses accrue, COs build up a meter. All COs have both day-to-day adjustments that give their armies their own flavor, such as one CO having strong air units at the cost of a weak navy, or another that has weak direct-combat units but devastating indirects. While the units have been given another pass over, with some units going away while others merged together, as well as a global application of Caroline’s luck mechanic as a core game concept the single largest change to the manner in which the game is played would be how COs influence the battlefield. featuring more fine-tuned gameplay, possessing new game-play mechanics to change up how the game is played, and actually having a story in which the COs took direct part Advance Wars is unquestionably the point where the series hit its stride. Due to Western audiences having dubious feelings about red stars, the nation of Red Star was given a more orange-red hue and came to be called Orange Star outside of Japan. The four nations of Red Star, Blue Moon, Yellow Comet, and Green Earth still exist, but what ties there are to prior entries are thin. Revamping what little there was of a setting, Advance Wars takes place in a fictional world known as Wars World. Developed with the consideration of a visual and theme redesign that was intended to catch the attention of western audiences, three months after the launch of the Gameboy Advance, North America received its first exposure to the series with Advance Wars. ![]() Comparatively Intelligent System’s sister series of grid-based tactics games, Fire Emblem, had seen four entries by the release of Super Famicom Wars, with one more coming afterwards. In terms of sales the games had performed adequately, though they hadn’t taken off in any particularly meaningful manner. While the critical acclaim for the Famicom Wars games was certainly there in Japan, the titles never made it beyond the borders. ![]()
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